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It started with the removal of skill-based matchmaking in favor of connection-based matchmaking, and then it got so much worse with the arrival of Stasis in Beyond Light.
This happens when one team is beating the other by more than double their point score. In the biz, we call that a general stomp. Besides not being a whole lot of fun for the team getting stomped on, it also makes it difficult to complete Iron Banner quests and bounties if the danged game keeps getting called short. Thankfully, Bungie is taking action.
After releasing the biggest nerf to Stasis yet on TuesdayBungie is now changing the way Iron Banner determines its matches. The way it works currently is that 12 players are found based on their connection speed, and then those 12 players are divided into two teams of six based on their average skill level. The issue there is that three pros are often more than good enough to wipe the floor against six average players, so many Iron Banner matches were ending with the mercy rule especially the ones I was personally in.
The acclaimed Japanese singer's queer identity is a positive of things to come. If you ask Sean what he likes, he'll say, "Robots, Ninjas, donuts - in Connection based matchmaking destiny order.
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